Board and rules
136 termsPieces, squares, legal moves, results, and essential rules.
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Chessboard
Level: BeginnerA chessboard is a grid of 64 alternating squares arranged in eight ranks and eight files.
Square
Level: BeginnerOne of the chessboard's 64 spaces, uniquely identified by a letter and a number.
File
Level: BeginnerA vertical set of eight chessboard squares identified by one letter from a through h.
Rank
Level: BeginnerA horizontal set of eight chessboard squares identified by one number from 1 through 8.
Diagonal
Level: BeginnerA slanting line of same-colored squares that changes one file and one rank at each step.
Center
Level: BeginnerThe central area of the board, with d4, d5, e4, and e5 forming its core.
Long diagonal
Level: BeginnerOne of the two eight-square diagonals that cross the entire board from one corner to the opposite corner.
Piece
Level: BeginnerA movable chess unit; in the official rules, the word also includes pawns.
King
Level: BeginnerThe piece that cannot be left under attack; if it is attacked and no permitted reply exists, the game ends.
Queen
Level: BeginnerA long-range piece that moves along ranks, files, and diagonals without jumping over other pieces.
Rook
Level: BeginnerA long-range piece that moves any number of squares along ranks or files.
Bishop
Level: BeginnerA long-range piece that moves diagonally and always remains on squares of one color.
Knight
Level: BeginnerA piece that jumps to a square two steps in one direction and one step perpendicular to it.
Pawn
Level: BeginnerA piece that advances toward the opponent, captures diagonally, and can transform on the farthest rank.
Minor piece
Level: BeginnerThe collective name for bishops and knights.
Major piece
Level: BeginnerThe collective name for rooks and queens.
Light-squared bishop
Level: BeginnerA bishop that moves only among the board's thirty-two light squares.
Dark-squared bishop
Level: BeginnerA bishop that moves only among the board's thirty-two dark squares.
Starting position
Level: BeginnerThe official arrangement of all thirty-two pieces before the first move.
Back rank
Level: BeginnerThe rank closest to a player, where that side's king, queen, rooks, bishops, and knights begin.
First rank
Level: BeginnerThe horizontal row numbered 1, located along White's side of the board.
Seventh rank
Level: BeginnerThe horizontal row numbered 7, where Black's pawns begin and a white pawn stands one rank from promotion.
Promotion square
Level: BeginnerA square on the farthest rank that a pawn reaches and must use to become another piece.
White
Level: BeginnerThe side with the light-colored pieces, which makes the first move of the game.
Black
Level: BeginnerThe side with the dark-colored pieces, which replies after White's opening move.
Light square
Level: BeginnerOne of the 32 squares that form the lighter half of the board's alternating pattern.
Dark square
Level: BeginnerOne of the 32 squares that form the darker half of the board's alternating pattern.
Kingside
Level: BeginnerThe half of the board formed by the e-, f-, g-, and h-files, where the kings begin.
Queenside
Level: BeginnerThe half of the board formed by the a-, b-, c-, and d-files, where the queens begin.
Chess set
Level: BeginnerThe board and 32 pieces used to play, although some rules use “chess set” for the pieces alone.
Position
Level: BeginnerThe game state at a particular moment, including pieces, side to move, and relevant special rights.
Adapted chessboard
Level: IntermediateA board designed so that the position and pieces can be identified and handled mainly through touch.
Adjacent square
Level: BeginnerA square that shares an edge or a corner with another square on the board.
Bare king
Level: BasicA situation in which one side has only its king left, with no pawns or other pieces.
Bishop pawn
Level: BasicA pawn on a bishop file, meaning the c-file or the f-file.
Chessboard orientation
Level: BeginnerThe correct placement of the board, with a light square at each player's near right corner.
Demonstration board
Level: BasicA large board that reproduces a position so a group can see it easily.
Electronic chessboard
Level: IntermediateA physical board that detects pieces and moves so they can be recorded, stored, or transmitted to other systems.
Flank
Level: BasicAn outer board region formed by the a-, b-, and c-files or by the f-, g-, and h-files.
King's pawn
Level: BeginnerA pawn on the e-file, called the king's file because the king starts there.
Knight pawn
Level: BasicA pawn on a knight file, meaning the b-file or the g-file.
Promoted piece
Level: BasicA queen, rook, bishop, or knight that replaces a pawn when it reaches the last rank.
Promotion rank
Level: BeginnerThe rank farthest from a pawn's starting side, where that pawn must become another piece.
Queen's pawn
Level: BeginnerA pawn on the d-file, called the queen's file because the queen starts there.
Rook pawn
Level: BasicA pawn on a rook file, meaning the a-file or h-file at the edge of the board.
Sliding piece
Level: IntermediateA bishop, rook, or queen that can travel any number of squares along an allowed clear line.
Starting square
Level: BasicThe square a piece occupies at the beginning of a game with the standard setup.
Staunton chess set
A recognizable chess-piece design used as the practical standard for modern competitive play.
Legal move
Level: BeginnerA move that follows every applicable rule and does not leave the player's own king in check.
Illegal move
Level: BeginnerA move that breaks a rule, especially one that leaves or places the player's own king in check.
Touch-move rule
Level: BeginnerAn in-person rule requiring a deliberately touched piece to be moved or captured when a legal option exists.
j'adoube
Level: BeginnerA phrase spoken before touching a piece to show that it will only be adjusted within its square.
Check
Level: BeginnerA position in which the king is attacked and must be made safe on the immediate move.
Checkmate
Level: BeginnerA check with no legal defense, ending the game immediately in victory for the attacking player.
Stalemate
Level: BeginnerA drawn position where the player to move is not in check but has no legal move.
Capture
Level: BeginnerA move that removes an opposing piece by occupying its square, except for the special en passant capture.
Recapture
Level: BeginnerA capture answering an opponent's capture, usually by immediately taking the piece that just captured.
Castling
Level: BeginnerA special move in which the king moves two squares toward a rook and that rook crosses to the king's other side.
Kingside castling
Level: BeginnerCastling toward the kingside rook, leaving the king on g1 or g8 and the rook on f1 or f8.
Queenside castling
Level: BeginnerCastling toward the queenside rook, leaving the king on c1 or c8 and the rook on d1 or d8.
en passant
Level: BeginnerA special pawn capture that immediately takes a pawn just advanced two squares as though it had advanced one.
Promotion
Level: BeginnerPromotion replaces a pawn that reaches the last row with a queen, rook, bishop, or knight of the same color.
Underpromotion
Level: BeginnerUnderpromotion means promoting a pawn to a rook, bishop, or knight instead of choosing a queen.
Interposition
Level: BasicInterposition stops a rook, bishop, or queen check by placing another piece between the attacker and the king.
Discovered check
Level: BasicA discovered check occurs when one piece moves away and uncovers another piece's attack on the king.
Double check
Level: BasicDouble check occurs when one move leaves the king attacked by two pieces at the same time.
Perpetual check
Level: BasicPerpetual check is a forced sequence of repeated attacks on the king that can return to the same cycle again and again.
Draw offer
Level: BasicA draw offer proposes ending the game without a winner and has that effect only if the opponent accepts.
Resignation
Level: BasicResignation is a voluntary declaration that a player will not continue, normally ending the game in an immediate loss.
Flag-fall
Level: BasicFlag-fall is the signal that a player's allotted time on the chess clock has expired.
Timeout
Level: BasicTimeout means a player failed to complete the required moves before their chess clock reached zero.
Forfeit
Level: BasicA forfeit is a game loss imposed for absence, a rule violation, or failure to meet a competition condition.
Threefold repetition
Level: IntermediateThreefold repetition allows a draw claim when the same position appears for the third time with the same legal possibilities.
Fivefold repetition
Level: IntermediateThe game is automatically drawn when the same position appears at least five times, with no claim required.
Fifty-move rule
Level: IntermediateA player may claim a draw after 50 moves by each side without a pawn move or a capture.
Seventy-five-move rule
Level: IntermediateThe game is automatically drawn after 75 moves by each player without a pawn move or capture, unless the last move checkmates.
Dead position
Level: IntermediateA position in which neither player can deliver checkmate through any possible sequence of legal moves.
Insufficient material
Level: IntermediateA common term for pieces that cannot produce checkmate, judged by legal mating possibility rather than material value alone.
Move
Level: BeginnerA legal action taken by one player on their turn to change the position on the board.
Chess clock
Level: BeginnerA device with two connected time displays that separately measures each player's available thinking time.
Attack
Level: BeginnerA piece attacks a square or opposing piece when it could capture there according to its movement pattern.
Attacked square
Level: BasicA square controlled by an opposing piece because that piece could capture there under its movement rules.
Castling rights
Level: IntermediateA position state showing whether a player still retains the legal right to castle with each rook.
Check evasion
Level: BasicA legal move that removes the immediate attack on the player’s own king.
Clock flag
Level: BasicThe indicator on each side of a chess clock showing that a player’s allotted time has expired.
Completed move
Level: IntermediateA move that has reached its final rules state, usually after the board move is made and the clock is pressed.
Digital chess clock
Level: BasicAn electronic two-display clock that controls playing time and supports programmable modes such as increment and delay.
Displaced piece
Level: BasicA piece accidentally moved away from its correct place without necessarily constituting a chess move.
Double pawn push
Level: BeginnerA pawn’s optional first move of two squares, legal only when both squares ahead are empty.
En passant right
Level: IntermediateA temporary chance to capture an enemy pawn immediately after its initial two-square advance.
Illegal position
Level: IntermediateA board state that could not have been reached through any sequence of legal moves.
Illegal-move penalty
Level: IntermediateThe rules consequence applied when a player completes a move that does not meet the legal requirements.
Intended move
Level: IntermediateThe exact move formally declared before play to support certain draw claims under the rules.
Irregularity
Level: IntermediateA competition situation that departs from the correct state or procedure and requires a rules response.
Irreversible move
Level: AdvancedA move that permanently changes a piece, right, or historically significant part of the position state.
Made move
Level: IntermediateA move whose physical execution has become fixed under the rules, before any separate completion by the clock.
Mating material
Level: IntermediateThe pieces and position circumstances that allow some checkmate to be reached through legal moves.
Mechanical chess clock
Level: BasicA non-electronic chess clock with two linked mechanisms and a physical flag indicating the end of a time period.
Move-counter
Level: IntermediateA clock device that records how many times each player has pressed their clock control.
One-hand rule
Level: BasicThe requirement to execute each move with one hand and press the clock with that same hand.
Origin square
Level: BasicThe square occupied by a piece immediately before it begins a move.
Position reinstatement
Level: AdvancedThe procedure for reconstructing an earlier position and resuming the game from it after an irregularity.
Press the clock
Level: BeginnerTo operate the button or lever that stops your time and starts your opponent's time.
Pseudo-legal move
Level: AdvancedA candidate move that follows basic piece movement but may still be illegal because it leaves the moving side's king in check.
Queening
Level: BasicPromotion in which a pawn reaching the farthest row is replaced by a new queen of the same color.
Reversed colors
Level: IntermediateAn irregularity in which the players begin with the opposite colors from those assigned to them.
Reversible move
Level: AdvancedIn technical analysis, a non-pawn move to an empty square that does not reset the fifty-move count.
Same position
Level: AdvancedA rules-based identity between positions with the same pieces, side to move, and possible moves.
Self-check
Level: BasicAn illegal result created by moving so that the moving side's king remains or becomes attacked.
Side to move
Level: BeginnerThe player, White or Black, who has the right and obligation to make the next move.
Talking chess clock
Level: IntermediateAn accessible chessclock that speaks the time and, depending on the model, the move count.
Target square
Level: BasicThe square occupied by the moving piece when a move has been made.
Time display
Level: BasicEither of the two parts of a chessclock that shows one player's remaining time.
Two-handed move
Level: IntermediateThe physical execution of one move with both hands, contrary to the competitive one-hand requirement.
Win
Level: BasicA final result in which one player wins the game and the other receives a loss.
Loss
Level: BasicA final result in which one player loses the game and the opponent receives the win.
Draw
Level: BasicA final result in which the game ends without either player winning.
Draw by agreement
Level: BasicThe game ends as a draw when one player offers that result and the other accepts.
Forfeit win
Level: BasicA result awarded because the opponent loses under tournament rules rather than through the normal outcome of a played game.
Forfeit loss
Level: BasicA loss imposed by a competition rule or arbiter's ruling even when the board position was not lost.
Walkover
Level: BasicA win awarded without starting the game because the assigned opponent does not appear or cannot play.
No-show
Level: BasicA player's absence from a round in which an opponent had been assigned, especially when the player misses the permitted arrival deadline.
Default time
Level: BasicThe maximum permitted delay after a round starts before a player normally loses for failing to appear.
Automatic draw
Level: IntermediateA draw that arises when a rules condition is met without either player having to claim it.
Claim
Level: BasicA rules-based request by which a player invokes a right that the arbiter must verify.
Claimable draw
Level: IntermediateA draw that ends the game only after a correct claim by the player having the move.
Double forfeit
Level: IntermediateAn exceptional result in which both players receive a loss because of an infringement or administrative ruling.
Draw claim
Level: IntermediateA formal request for the arbiter to declare a draw because a rule-based condition has been met.
Draw on time
Level: IntermediateA draw when a player's time expires but the opponent cannot checkmate through any legal sequence of moves.
Game point
Level: BeginnerThe scoring unit awarded to a player for the result of one game.
Game result
Level: BeginnerThe formal record of how a game ended for each player.
Insufficient losing chances
Level: AdvancedAn optional US Chess procedure for claiming a draw in certain time scrambles with very little practical chance of losing.
Simultaneous flag-fall
Level: AdvancedA situation in which both clocks show expired time and the order of the two flag-falls cannot be established.
Tablebase claim
Level: ExpertA specialized ICCF request to set the result of an ending exactly resolved by a database covering up to seven pieces.
Unfinished game
Level: BasicA game that started but whose final result is not yet known or available.
Unplayed game
Level: IntermediateA scheduled or recorded pairing in which the two players did not contest valid moves against each other.
