Explanation
Having the initiative means being able to pose threats or decisions that force the opponent to react. The side with the initiative usually sets the game's pace even without extra material or a permanent advantage.
In , the text format for games, $36 means White has the initiative and $37 means Black does. $38 and $39 mark a lasting initiative for White or Black. Common renderings are ↑, ↓, ⇑, and ⇓. Direction identifies the side, while the double arrow conveys persistence; neither traces a piece's route.
Initiative may arise from a , threats against the king, or highly active pieces, but it is not identical to those causes. It also differs from . Counterplay often describes activity used to answer pressure, while initiative describes who is currently posing the questions.
Common confusions
Direct attack
A side can have the initiative through tactical threats or tempo-gaining improvements before an organized king attack exists.
Permanent advantage
Initiative may disappear in one move if the threats run out or the opponent consolidates.
Sources
- 1.System of Signs, Chess Informant / ChessBase
- 2.Standard: Portable Game Notation Specification and Implementation Guide, Steven J. Edwards (coordinator)
- 3.NAG Values, Scid vs. PC
