Explanation
Algebraic notation records a game so it can be read or replayed later. Every square on the has one unique name: a letter from a through h identifies its vertical column, called a file, and a number from 1 through 8 identifies its horizontal row, called a rank. The square e4 is where the e-file and fourth rank meet.
How a move is written
The form used in game files is , or SAN. A piece move combines the piece's English letter with its destination square: K means king, Q queen, R rook, B bishop, and N knight. For example, Nf3 moves a knight to f3. Pawns have no letter, so e4 means that a pawn moves to e4.
If two identical pieces can reach the same square, SAN adds information from the origin square to distinguish them. In Nbd2, the b identifies which of the two knights moves to d2.
Common symbols
- x marks a capture, as in Nxe5.
- + marks check, meaning that the king is attacked and must be made safe.
- # marks checkmate, when no legal reply can save the king.
- O-O records short and O-O-O records long castling. Both are forms of the special move involving the king and a rook. These are capital letters O, not zeroes.
Game files
Portable Game Notation (PGN) is a plain-text format that stores game information and moves. A PGN's move section uses SAN with English piece letters so different programs can exchange compatible files. A local publication may display other letters, but standard PGN uses K, Q, R, B, and N for pieces.
Common confusions
Coordinate notation
usually gives both origin and destination, such as e2e4. SAN normally writes only the destination, e4.
View termSources
- 1.Appendix C. Algebraic Notation, FIDE Rules Commission
- 2.Portable Game Notation Specification and Implementation Guide, Steven J. Edwards and rec.games.chess contributors
