Defense

Also known as: Defence

Decisions intended to stop a threat, limit an opponent's advantage, or keep a position playable.

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Explanation

Defense begins with understanding what the opponent is trying to achieve. A threat may be immediate, such as checkmate or the capture of a piece, or strategic, such as controlling a square, advancing a pawn toward the last rank so it can become another piece, or preparing an , a point from which a piece can penetrate the position. A defensive move prevents or reduces that unfavorable outcome.

Before responding, separate the actual threat from a general feeling of danger. Ask what would happen if you did nothing, which piece or square supports the opponent's idea, and which forcing resources exist. Only then should you choose a method.

Basic defensive methods

  • Protect or move the target under attack.
  • Block the line used by a rook, bishop, or queen.
  • Exchange an important attacking piece.
  • Create a threat that forces the opponent to interrupt the attack.
  • Prepare a that gives your pieces space and activity.

The best defense is not always the most active or the most passive. Sometimes a counterattack is right; in other cases, the defender should maintain a barrier, simplify into a holdable ending, or enter a phase of . Defensive quality depends on solving the specific problem without creating a larger one.

Common confusions

Defense and passivity

Defending does not mean merely waiting. Defense can protect, exchange, block, counterattack, or change the type of position entirely.

Related terms

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