Increment

Also known as: Fischer increment

A fixed amount of time added to a player's clock for every move.

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Explanation

An increment adds a fixed amount of time to the clock on every move. In a control written as 5+3, each player starts with 5 minutes and receives 3 additional seconds per move.

The essential feature is that the added time can accumulate. If a player moves very quickly and spends less than 3 seconds, the clock can end that move with more time than it had at the start. This differs from , where unused protected time from a move is not saved for later.

Increment also affects a game's regulatory category. To distinguish rapid from blitz, FIDE calculates the initial time plus 60 times the increment, because a game with few starting minutes can provide substantially more practical time through seconds added on every move.

Common confusions

Increment versus delay

Increment adds the full amount and can increase accumulated clock time. Delay protects up to a set amount each move, but unused delay does not carry forward.

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