Bishop

A long-range piece that moves diagonally and always remains on squares of one color.

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Explanation

The bishop moves any number of squares along a diagonal, a chain of squares that touch corner to corner. It cannot jump: a friendly piece stops its path, while an enemy piece may be captured by finishing on that piece's square.

Each player begins with two bishops. One is a and the other a . Because every diagonal move leads to a square of the same color, each bishop is restricted to thirty-two of the board's sixty-four squares. The two bishops complement one another because together they can operate on both colors.

The bishop stays on one color

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The bishop can move as far as , but it cannot occupy or continue along that diagonal because is occupied by a friendly pawn.
Two diagonals, two limits

The white bishop on moves only along diagonals and always remains on squares of the same color. It can move as far as , but the friendly pawn on blocks that diagonal. In the other direction, it can capture the black knight on , but it cannot move through it to reach .

A bishop is a , the category containing bishops and knights, and is commonly valued at roughly three pawns. That comparison is a practical guide, not a rule. Its strength depends heavily on open diagonals: from a , one crossing much of the board, it can influence distant areas, while a chain of pieces or pawns can leave it with almost no movement.

Common confusions

Bishop color versus player color

“Light-squared bishop” does not mean White's bishop. Both White and Black begin with one light-squared bishop and one dark-squared bishop.

Sources

Related terms

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