Explanation
The rook moves in a straight line along a horizontal row, called a rank, or a vertical column, called a file. It may travel any number of squares, but it cannot jump over another . A friendly piece stops it before that square; an enemy piece may be captured on that square, but the rook cannot continue beyond it.
The rook's orthogonal reach
The first occupant stops the line
The white rook on moves only along the fourth rank and the d-file. The friendly pawn on stops the file: is available, but lies beyond the blocker. The black bishop on is the first occupant on the rank: may be captured, while cannot be reached from .
Each player begins with two rooks in the four corners of the board. A rook is a , the category containing rooks and queens, and is commonly valued at about five pawns. Its reach grows when rows or columns are clear, so a rook trapped behind its own pawns may have few useful moves even though its conventional value has not changed.
The rook also participates in , a special move involving a king and a rook that have not moved, provided the other legal conditions are satisfied. Outside castling, the rook keeps its ordinary movement and never jumps.
Common confusions
The apparent jump in castling
A rook does not gain a general ability to jump. Castling is one specific rule that moves the king and repositions a rook.
View termSources
- 1.FIDE Laws of Chess taking effect from 1 January 2023, FIDE
- 2.Rook - Chess Terms, Chess.com
