Lag compensation

Also known as: Latency compensation

A mechanism that partially adjusts the clock for network delay measured by the platform.

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Explanation

Lag compensation tries to separate the time a player spent thinking from the time the move message spent traveling across the network. When the server receives a move, it may estimate part of that delay and restore it to the clock according to the platform's technical rules.

The mechanism does not grant free thinking time. It only corrects, within limits, a portion attributed to communication. It also cannot know perfectly what happened on the player's device. A pause before clicking, a local animation, , or an overloaded computer may fall outside the correction.

Platforms limit compensation to preserve fairness and reduce abuse. They may treat sustained delay, a single spike, and extremely fast clock settings differently. They may also consider how much time has already been compensated. Two moves with the same visible therefore need not receive exactly the same adjustment.

Compensation does not guarantee protection from a . If the link fails completely, the server may receive no move from which to measure and correct transmission time. Site or tournament rules determine what happens to the clock and result in that case.

Usage and context

Compensation is calculated by the server behind the , the platform area that hosts the board and clock. The locally displayed clock may take a moment to reflect the adjustment.

Common confusions

Compensation and a stopped clock

A platform usually does not stop the clock while every move travels. It records elapsed time and may then restore a calculated portion.

Complete compensation

The goal is to reduce a network disadvantage, not eliminate every visible delay or guarantee that no time is ever lost.

Sources

Related terms

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