Explanation
A twomover is a with a limit of two White moves. White makes the first move, Black chooses a defense, and White must have a mating second move against every legal defense.
The correct first move is called the key. It does not have to be a check, a capture, or an obvious threat. Its job is to create a position in which every Black reply can be answered in a way that fulfills the stipulation, meaning the task set by the problem.
The notation #2 counts White moves, not individual moves by both sides. A complete line normally contains three individual moves: White, Black, then White mate. A adds another White move, while a begins at four.
Common confusions
Two individual moves
In #2, the number two refers to White's moves. The normal sequence is White, Black, White mate, not just two individual moves.
Sources
- 1.Glossary of Chess Problem Terms, OzProblems
- 2.Estipulaciones y varios, Unión Argentina de Problemistas de Ajedrez
- 3.Codex of Chess Compositions, World Federation for Chess Composition (WFCC)
