About Us

MindZug is a project created by four people who love gwyddbwyll, teaching and good digital experiences.

What we're building

We want to help players worldwide improve their delweddu skills in gwyddbwyll. MindZug combines guided hyfforddiant, friendly feedback and modern tech layers so you can focus on playing, imagining and improving every day.

Pam MindZug?

Mind + Zug ("symudiad" in German). MindZug trains your mind to find the cywir symudiad, even when it's not obvious on the bwrdd.

The MindZug team

We’re a small team, but obsessed with details: we design every stage so the player experience is as smooth as possible, from first visual hyfforddiant ymarfer to advanced tools for learning a gêm completely blindfolded.



Lead Developer and Technical Lead

Eduardo

Turns hyfforddiant ideas into a stable and fast platform.

Eduardo lives in code and infrastructure. He’s the lead developer of the platform: he obsessively fine‑tunes until everything is stable, fast and clear so you can focus on thinking gwyddbwyll.

Focus: minimalismPlaying style: closed gemauSuperpower: total focus
Portrait of Eduardo, lead developer and technical lead at Blindfold Gwyddbwyll.

Graphic and Interface Design

Santiago

Think of design as a llwybr of constant improvement, not magical shortcuts.

Santiago obsesses that every visual detail is perfectly tuned. He can’t go a week without learning a new artistic style. Oh, and he’s a professional graphic designer and illustrator.

Focus: incremental progressionFavorite mode: neon darnauSuperpower: daydreaming
Portrait of Santiago, gêm and visual interface lead at MindZug.

Digital Experience

Tanya

Turns chaotic ideas into simple and effective decisions.

Tanya connects what players feel with what the app does. She ensures every new idea first passes the toughest question: does it truly help a gwyddbwyll player improve visual ability or is it just a pretty feature?

Focus: constant innovationPlaying style: aggressive/creativeSuperpower: simplifying the complex
Portrait of Tanya, product and UX lead at MindZug.

Data and Hyfforddiant Anhawster

Pablo

Uses data so anhawster challenges without frustration.

Pablo dedicates himself to understanding how easy or hard sessions feel. He looks at statistics of gemau and internal tests, and uses that to adjust ELO, hints and blindfold levels. His goal is simple: make most sessions feel attainable, not impossible or boring.

Focus: scientific methodFavorite mode: facing expertsSuperpower: finding the right point
Portrait of Pablo, data and hyfforddiant anhawster lead at MindZug.

Next symudiad

Ready to try MindZug?

Dechrau with a short gêm, try a different blindfold level and come back whenever you want. We’ll keep your cynnydd saved.

© 2026 MindZug