Openings and endgames
Åbningsprincipper
13 termsThis page is temporarily shown in English. Complete localization will be added in a later stage.
13 terms
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Developing move
Level: BeginnerA move that brings a piece from its starting square to a square where it can participate more effectively.
Fight for the center
Level: BeginnerThe principle of contesting the central squares to give your pieces more freedom and restrict the opponent's pieces.
Central pawn
Level: BeginnerA pawn located on one of the two central files, the d-file or e-file.
Castle early
Level: BeginnerAn opening principle that recommends castling before the king becomes exposed or the opportunity is lost.
Connect the rooks
Level: BeginnerTo clear the path between the two rooks so they can defend and coordinate along the same rank or file.
Fianchetto
Level: BasicThe development of a bishop to b2, g2, b7, or g7 after moving the pawn in front of that square.
Open line
Level: BasicA clear straight path along which a rook, bishop, or queen can move without a blocking piece.
Lead in development
Level: BasicA temporary advantage held by the player whose pieces are more active, coordinated, and ready to act.
Gain of tempo
Level: BasicAn advantage created when a useful move forces the opponent to respond and delays the opponent's own plan.
Loss of tempo
Level: BasicAn inefficient use of a move that requires an extra turn or lets the opponent improve while creating a threat.
Gambit
Level: BasicA deliberate opening material offer made for compensation such as rapid development, initiative, space, or open lines.
Countergambit
Level: IntermediateA gambit offered by the second player, normally Black, often as an active answer to an opening offer or pressure.
Equalization
Level: IntermediateThe point at which Black neutralizes White's small first-move advantage and reaches an approximately balanced position.
