About Us

MindZug is a project created by four people who love chess, teaching and good digital experiences.

What we're building

We want to help players around the world improve their chess visualization. MindZug offers guided training, focused exercises and configurable games against the CPU, making visualization practice engaging and straightforward.

Why MindZug?

Mind + Zug ("move" in German). MindZug trains your mind to find the correct move, even when it's not obvious on the board.

The MindZug team

We’re a small team, but we’re obsessed with details: we design every stage to make the player experience as smooth as possible, from the first visualization exercise to advanced tools for learning to play a game completely blindfolded.



Lead Developer and Technical Lead

Eduardo

Turns training ideas into a stable and fast platform.

Eduardo lives in code and infrastructure. He’s the platform’s lead developer, obsessing over every detail until everything is stable, fast and clear, so you can focus on chess.

Portrait of Eduardo, lead developer and technical lead at Blindfold Chess.

Graphic and Interface Design

Santiago

Think of design as a path of constant improvement, not magical shortcuts.

Santiago obsesses over making sure every visual detail is perfectly tuned. He can’t go a week without learning a new artistic style. Oh, and he’s a professional graphic designer and illustrator.

Portrait of Santiago, game and visual interface lead at MindZug.

Digital Experience

Tanya

Turns chaotic ideas into simple and effective decisions.

Tanya connects what players feel with what the app does. She makes sure every new idea first faces the toughest question: does it truly help a chess player improve their ability to visualize, or is it just an attractive feature?

Portrait of Tanya, product and UX lead at MindZug.

Data and Training Difficulty

Pablo

Uses data to make the difficulty challenging without being frustrating.

Pablo dedicates himself to understanding how easy or hard sessions feel. He looks at statistics of games and internal tests, and uses that to adjust ELO, hints and blindfold levels. His goal is simple: make most sessions feel attainable, not impossible or boring.

Portrait of Pablo, data and training difficulty lead at MindZug.

Next move

Ready to try MindZug?

Start with a short game, try a different blindfold level and come back whenever you want. We’ll keep your progress saved.

© 2026 MindZug