About Us

MindZug is a project created by four people who love chess, teaching and good digital experiences.

Why MindZugIf you want to know the story behind everything, start here.

What we're building

We want to help players worldwide improve their visualization skills in chess. MindZug combines guided training, friendly feedback and modern tech layers so you can focus on playing, imagining and improving every day.

The MindZug team

We’re a small team, but obsessed with details: we design every stage so the player experience is as smooth as possible, from first visual training exercise to advanced tools for learning a game completely blindfolded.



Lead Developer and Technical Lead

Eduardo

Turns training ideas into a stable and fast platform.

Eduardo lives in code and infrastructure. He’s the lead developer of the platform: he obsessively fine‑tunes until everything is stable, fast and clear so you can focus on thinking chess.

Focus: minimalismPlaying style: closed gamesSuperpower: total focus
Portrait of Eduardo, lead developer and technical lead at Blindfold Chess.

Graphic and Interface Design

Santiago

Think of design as a path of constant improvement, not magical shortcuts.

Santiago obsesses that every visual detail is perfectly tuned. He can’t go a week without learning a new artistic style. Oh, and he’s a professional graphic designer and illustrator.

Focus: incremental progressionFavorite mode: neon piecesSuperpower: daydreaming
Portrait of Santiago, game and visual interface lead at MindZug.

Digital Experience

Tanya

Turns chaotic ideas into simple and effective decisions.

Tanya connects what players feel with what the app does. She ensures every new idea first passes the toughest question: does it truly help a chess player improve visual ability or is it just a pretty feature?

Focus: constant innovationPlaying style: aggressive/creativeSuperpower: simplifying the complex
Portrait of Tanya, product and UX lead at MindZug.

Data and Training Difficulty

Pablo

Uses data so difficulty challenges without frustration.

Pablo dedicates himself to understanding how easy or hard sessions feel. He looks at statistics of games and internal tests, and uses that to adjust ELO, hints and blindfold levels. His goal is simple: make most sessions feel attainable, not impossible or boring.

Focus: scientific methodFavorite mode: facing expertsSuperpower: finding the right point
Portrait of Pablo, data and training difficulty lead at MindZug.

Next move

Ready to try MindZug?

Start with a short game, try a different blindfold level and come back whenever you want. We’ll keep your progress saved.

© 2026 MindZug