Guess-the-move

Also known as: Solitaire chess

A training method in which moves from a game are hidden and the student chooses each move before revealing the continuation.

Explanation

Guess-the-move turns game study into a sequence of active decisions. A game is replayed to a chosen position, the next move is hidden, and the student decides what they would play for one side. The actual continuation is then revealed and the ideas are compared.

The goal is not to match the master’s move by luck. The value lies in practicing : understand the position, produce candidates, calculate replies, and justify a choice before knowing the result. A different move may be just as good as the game move, so annotated commentary and, only after independent thought, analysis by a , a program that examines positions, are useful for comparison.

The format trains the transition from to verification. The first impression suggests options; analysis tests whether they work. Recording the reason for each choice makes it possible to separate a , where a concrete line went wrong, from a , where the position or the line’s outcome was judged incorrectly.

A useful session

  1. Choose an annotated game suitable for your level and take one side.
  2. Stop at meaningful decisions and write down your move with a brief reason.
  3. Reveal the move, compare plans, and review alternatives without treating an exact match as the only measure of success.

Common confusions

Guessing without analysis

The name is informal. The exercise works when choices are justified and compared; an unsupported match teaches little.

Sources

  1. 1.Replay Training: a hidden gem in ChessBase, ChessBase
  2. 2.Chess Exercises, Dan Heisman Chess Lessons and Author

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