Pin

A line tactic in which moving one piece would expose a more important target behind it.

Explanation

A pin occurs when a piece stands in front of a more important target on the same rank, file, or diagonal. If the front piece moves away, it opens the attack on what is behind it. Bishops, rooks, and queens create ordinary pins because they attack along lines.

In an , the rear target is the king. The front piece cannot make a move that leaves its king in check because that move would be illegal. In a , moving is legal but commonly allows the loss of a more valuable piece, checkmate, or another serious consequence.

A pin restricts options but does not automatically win material. The defender may capture the pinning piece, interpose another piece, move the rear target, protect it, create a stronger threat, or, in a relative pin, accept the loss in return for something better.

To exploit a pin, first verify that the line will remain open after the intended move. Also ask what the pinned piece was defending. Even with restricted movement, it may still protect squares or move in a way that keeps the king covered.

A looks similar but reverses the order: the more valuable piece is in front, comes under attack, and exposes the rear piece when it moves.

Common confusions

Pin versus skewer

In a pin, the front piece tends to stay because it shields something more important. In a skewer, the valuable front piece moves and exposes the rear piece.

View term
Pinned means immobile

A pinned piece is not always completely frozen. It may move while maintaining the line, capture the attacker, or move legally because the pin is relative.

Sources

  1. 1.Pin, Chess.com
  2. 2.Article 3: The Moves of the Pieces, FIDE Rules Commission

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