Rook

A long-range piece that moves any number of squares along ranks or files.

Explanation

The rook moves in a straight line along a horizontal row, called a rank, or a vertical column, called a file. It may travel any number of squares, but it cannot jump over another . A friendly piece stops it before that square; an enemy piece may be captured on that square, but the rook cannot continue beyond it.

Each player begins with two rooks in the four corners of the board. A rook is a , the category containing rooks and queens, and is commonly valued at about five pawns. Its reach grows when rows or columns are clear, so a rook trapped behind its own pawns may have few useful moves even though its conventional value has not changed.

The rook also participates in , a special move involving a king and a rook that have not moved, provided the other legal conditions are satisfied. Outside castling, the rook keeps its ordinary movement and never jumps.

Common confusions

The apparent jump in castling

A rook does not gain a general ability to jump. Castling is one specific rule that moves the king and repositions a rook.

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