Explanation
Two moments in a game count as the same position only when more than the board picture matches. The same player must have the move, pieces of the same kind and color must occupy the same squares, and all possible moves for both sides must be the same.
Two routes to the same state
A different starting point
The knights are on and . This is not yet the state that will be compared.
The is essential. An identical arrangement with White to move and Black to move represents two different positions because the available actions and the immediate meaning of checks and threats differ.
The board matches, the turn does not
Reference with White to move
The pieces occupy the reference squares and White has the move.
Rights that are not obvious from the pieces also matter. If an en passant capture, the special pawn capture available immediately after an opposing pawn advances two squares, was previously possible but is no longer possible, the positions are not the same. They also differ if a king or rook moved and lost rights, the right to make the special king-and-rook move, even after returning to the original squares.
A right that does not return
Right retained, move blocked
Both sides retain kingside castling rights. The knight on prevents White from castling immediately.
This definition governs repetition. A third occurrence may lead to a draw after a correct claim, a formal request to the arbiter, by the player having the move; a fifth occurrence makes the game drawn automatically. The written move number and the players' remaining clock times are not part of this rules-based comparison.
Common confusions
Same picture does not always mean same position
The turn, an available en passant capture, and castling rights can distinguish visually identical arrangements.
Sources
- 1.Article 9: The Drawn Game, FIDE Rules Commission
- 2.FIDE Laws of Chess, FIDE Rules Commission
