Explanation
In a selfmate, White moves first but seeks a result opposite to normal chess: forcing Black to checkmate the white king. Black does not cooperate. Black tries to avoid giving that mate, and White must compel it against every defense.
The usual notation is s#n. The number states how many White moves are available to force a final Black move that gives mate. As in a , where Black also resists but the goal is to mate the black king, the central idea is compulsion: the opponent resists, yet cannot avoid the stipulated result.
This clearly separates a selfmate from a , where Black and White cooperate. Selfmates can also contain virtual phases, meaning thematic lines that are analyzed but are not the actual solution: a is a false first move that fails to a refutation, and shows replies already prepared before the actual first move.
Common confusions
Helpmate
In a helpmate, both sides want to reach mate of the black king. In a selfmate, Black resists mating the white king and White must force Black to do it.
Simply trying to lose
Playing badly or giving away material is not enough. The task requires a forced sequence that ends specifically with checkmate of the white king within the stipulation.
Sources
- 1.Codex of Chess Compositions, World Federation for Chess Composition (WFCC)
- 2.Glossary of Chess Problem Terms, OzProblems
- 3.Estipulaciones y varios, Unión Argentina de Problemistas de Ajedrez
