Selfmate

A problem in which White forces a resisting Black to checkmate the white king.

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Explanation

In a selfmate, White moves first but seeks a result opposite to normal chess: forcing Black to checkmate the white king. Black does not cooperate. Black tries to avoid giving that mate, and White must compel it against every defense.

The usual notation is s#n. The number states how many White moves are available to force a final Black move that gives mate. As in a , where Black also resists but the goal is to mate the black king, the central idea is compulsion: the opponent resists, yet cannot avoid the stipulated result.

This clearly separates a selfmate from a , where Black and White cooperate. Selfmates can also contain virtual phases, meaning thematic lines that are analyzed but are not the actual solution: a is a false first move that fails to a refutation, and shows replies already prepared before the actual first move.

Common confusions

Helpmate

In a helpmate, both sides want to reach mate of the black king. In a selfmate, Black resists mating the white king and White must force Black to do it.

Simply trying to lose

Playing badly or giving away material is not enough. The task requires a forced sequence that ends specifically with checkmate of the white king within the stipulation.

Sources

  1. 1.Codex of Chess Compositions, World Federation for Chess Composition (WFCC)
  2. 2.Glossary of Chess Problem Terms, OzProblems
  3. 3.Estipulaciones y varios, Unión Argentina de Problemistas de Ajedrez

Related terms

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