Key

Also known as: Key move

The correct first move that begins the actual solution of a problem, especially a directmate.

This page is temporarily shown in English. Complete localization will be added in a later stage.

Explanation

In its standard use in directmate problems, the key is the unique White first move that begins the correct solution. In a directmate, White forces mate against Black's resistance. After the key, the stipulation, meaning the task stated by the problem, must be achievable against every required legal Black defense.

A key does not have to be a check, a capture, or the most forcing-looking move. It can be a quiet move. What matters is not whether it looks dramatic, but whether it correctly organizes every variation that belongs to the solution.

The key is easiest to understand by comparing it with other first moves. A appears to work but is defeated by a refutation. A is an unintended second first move that also solves the task and therefore damages soundness. , by contrast, describes variations prepared before the key is made.

Common confusions

The checking move

The key may give check, but that is not what defines it. It is defined as the correct first move that makes the whole solution work.

Try

A try is a false key that fails to a defense. The true key fulfills the stipulation against every required defense.

Sources

  1. 1.Glossary of Chess Problem Terms, OzProblems
  2. 2.Codex of Chess Compositions, World Federation for Chess Composition (WFCC)
  3. 3.Estipulaciones y varios, Unión Argentina de Problemistas de Ajedrez

Related terms

© MindZug 2026