Smith-Morra Gambit

Also known as: Morra Gambit

A gambit against the Sicilian where White offers a pawn for rapid development and open central lines.

This page is temporarily shown in English. Complete localization will be added in a later stage.

Explanation

The Smith-Morra begins with 1.e4 c5 2.d4 cxd4 3.c3. In , x marks a capture. A gambit is a voluntary offer of material, usually a pawn, in exchange for time, development, or open lines.

If Black accepts with ...dxc3, White captures that black pawn with Nxc3, but White's original c-pawn is gone. White is one pawn down, while the knight develops to an active square and the c- and d-files may become useful for the rooks. White commonly follows with Nf3, Bc4, and quick , the special move involving the king and a rook, to create pressure before Black consolidates.

White gives up a pawn for development and open lines

8
7
6
5
4
3
2
a1
b
c
d
e
f
g
h
and the later form one gambit plan: open the center and offer the c-pawn to regain time with a piece.
The move order turns into an offer

Unlike the Alapin, White plays before and allows Black's pawn to enter White's half.

The compensation, meaning the activity White receives for the pawn, is not automatic. If Black completes development, secures the king, and neutralizes the open lines, the extra pawn can matter in the middlegame or endgame. Black may also decline the gambit without capturing on c3, for example with ...Nf6, ...d5, or ...d3, leading to different structures.

The uses c3 to support d4 without immediately offering material. In the Smith-Morra, the order d4, ...cxd4, and c3 turns the same central idea into a deliberate sacrifice.

Common confusions

Smith-Morra and Alapin

Both may show a white pawn on c3. In the Smith-Morra, d4 and ...cxd4 have already occurred, so c3 offers material; in the Alapin, c3 prepares d4.

View term

Related terms

© MindZug 2026