Openings and endgames
Slutspel
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81 terms
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Endgame theory
Level: IntermediateThe organized body of positions, methods, and results used to play the final phase of a chess game correctly.
Pawnless ending
Level: IntermediateAn ending with few pieces and no pawns, often decided by mating ability, fortresses, and piece coordination.
Active king
Level: BasicA king that contributes usefully by attacking, defending, supporting pawns, or controlling important squares.
Opposition
Level: BasicA relationship between the kings that uses their spacing and the move order to make one king yield an important square.
Direct opposition
Level: BasicA position in which the kings share a horizontal row or vertical column with exactly one empty square between them.
Distant opposition
Level: BasicA relationship in which aligned kings are separated by an odd number of empty squares greater than one.
Diagonal opposition
Level: BasicA relationship in which the kings stand on the same diagonal with one empty square between them.
Key square
Level: BasicA square that lets the attacking king force promotion in a king-and-pawn versus king ending when it is occupied.
Critical square
Level: BasicA square whose occupation forces a concrete goal, such as promoting a pawn or winning material.
Corresponding squares
Level: IntermediatePaired squares where occupying one requires a precise king response on the other to preserve the position.
Outflanking
Level: IntermediateA king maneuver that goes around the opposing king to penetrate from the side or reach a decisive square.
Shouldering
Level: IntermediateA king technique that controls the opposing king's route and forces it to take a longer path.
Spare tempo
Level: IntermediateA saved waiting move, usually a pawn move, that transfers the critical obligation to move to the opponent.
Triangulation
Level: IntermediateA maneuver that returns to an equivalent position with the move transferred to the opponent.
Zugzwang
Level: IntermediateA position in which every legal move makes the situation worse for the player whose turn it is.
Mutual zugzwang
Level: IntermediateA position in which either side would be disadvantaged if it were that side's turn to move.
Mined squares
Level: AdvancedA pair of king squares where entering first allows a matching reply that creates zugzwang or decisive penetration.
Trébuchet
Level: IntermediateA reciprocal-zugzwang pawn position where the player to move must abandon a pawn and loses.
Fortress
Level: IntermediateA stable defensive setup where a side with fewer or less valuable pieces prevents all decisive progress.
Stalemate resource
Level: IntermediateA defensive idea that forces or threatens stalemate to save a position that would otherwise be lost.
Pawn ending
Level: BasicAn ending in which only the two kings and one or more pawns in total remain.
King and pawn versus king ending
Level: BasicA three-piece ending in which a king and pawn try to promote against a lone defending king.
Square of the pawn
Level: BasicAn imaginary area showing whether a king has enough moves to catch a pawn before it promotes.
Rule of the square
Level: BasicA visual test for whether a king can catch an unsupported pawn before it promotes.
Pawn race
Level: BasicAn ending situation where both sides advance passed pawns and compete to reach the last rank first or stop the opposing pawn.
Pawn breakthrough
Level: IntermediateA forcing sequence of pawn advances and sacrifices that creates a passed pawn able to reach the last rank.
Réti maneuver
Level: IntermediateA diagonal king route that pursues two goals at once, usually supporting a friendly pawn while catching an enemy pawn.
Bähr's rule
Level: AdvancedA geometric rule for evaluating certain endings with two blocked rook pawns and one distant passed pawn.
Rook ending
Level: BasicAn ending in which rooks are the main remaining pieces, usually together with both kings and several pawns.
Rook on the seventh rank
Level: IntermediateA rook placed on the opponent's second rank, where it often attacks pawns and restricts the king.
Cutting off the king
Level: BasicRestricting the opposing king with a controlled line, usually a rook's rank or file, to keep it away from the action.
Tarrasch rule
Level: IntermediateThe principle that a rook usually belongs behind a passed pawn, whether the pawn is friendly or hostile.
Checking distance
Level: AdvancedThe separation a rook needs to give repeated checks without being attacked or blocked with gain of time.
Umbrella
Level: IntermediateA pawn that shelters the king from side or rear checks, especially in rook endings.
Rook and pawn versus rook ending
Level: BasicA five-piece ending in which a king, rook, and pawn try to defeat a king and rook.
Lucena position
Level: AdvancedA winning rook-and-pawn versus rook setup where the attacking king occupies the promotion square and builds shelter from checks.
Bridge building
Level: IntermediateA winning rook-and-pawn method in which the rook shelters its king from side checks.
Philidor position
Level: AdvancedA drawing rook-and-pawn versus rook method that blocks the attacking king with a rook barrier, then checks from behind.
Vancura position
Level: AdvancedA drawing defense against rook and rook pawn where the defending rook attacks from the side and gives lateral checks.
Back-rank defense
Level: IntermediateA drawing method in rook and pawn versus rook: the king blocks the pawn while the rook waits on the row nearest its own side.
Last-rank defense
Level: AdvancedA concrete drawing method where the defending rook maneuvers along the promotion rank against a highly advanced pawn.
Frontal defense
Level: AdvancedA drawing method in rook versus rook and pawn where the defending rook stands in front of the pawn and checks the king head-on.
Short-side defense
Level: AdvancedA rook and pawn versus rook drawing method that places the king on the short side and rook on the long side.
Rule of three
Level: AdvancedA defensive rule requiring at least three horizontal rows of checking distance in certain rook and pawn endings.
Rule of five
Level: AdvancedA practical rule estimating whether a protected pawn wins when the rook cuts off the defending king by files.
Rook and two pawns versus rook ending
Level: AdvancedAn ending in which a rook and two pawns try to defeat a lone opposing rook.
Rook versus pawn ending
Level: IntermediateAn ending where one side has a king and rook while the other tries to bring a lone pawn to the last rank with help from its king.
Saavedra position
Level: AdvancedAn endgame study where a pawn defeats a rook by promoting to a rook and avoiding a stalemate resource.
Rook versus minor piece ending
Level: IntermediateAn ending where a rook faces a bishop or knight, either with pawns or without them.
Two minor pieces versus rook ending
Level: AdvancedAn imbalanced ending where two bishops, bishop and knight, or two knights face a rook.
Rook and bishop versus rook ending
Level: AdvancedA pawnless ending that is usually drawn with correct defense, although the rook and bishop create difficult practical problems.
Lolli position
Level: ExpertA theoretical winning rook and bishop versus rook position built on coordinated mating threats near the edge.
Cochrane defense
Level: ExpertA drawing method in rook versus rook and bishop that pins the bishop in front of its king and keeps the kings apart.
Second-rank defense
Level: ExpertA passive rook versus rook and bishop defense that keeps the king and rook one line from the board edge.
Szén position
Level: ExpertA drawing formation in rook against rook and bishop, recognized by the L-shaped relationship between the kings.
Rook and knight versus rook ending
Level: AdvancedA pawnless ending that is normally drawn, but poor placement of the king or rook can allow a forced win.
Minor-piece ending
Level: BasicAn ending in which bishops or knights are the main remaining pieces, with no queens or rooks.
Bishop ending
Level: BasicAn ending in which bishops are the main remaining pieces, normally together with kings and pawns.
Same-colored bishops
Level: IntermediateA position where both sides' bishops travel on squares of the same color.
Opposite-colored bishops
Level: IntermediateA position where each side has a bishop that travels on a different color of squares.
Bishop and pawn versus bishop ending
Level: AdvancedAn ending with king, bishop, and pawn against king and bishop, whose result depends on precise geometry.
Centurini's rule
Level: AdvancedA test for whether the defender can hold certain same-colored bishop endings while one pawn down.
Wrong bishop
Level: IntermediateA bishop that cannot control the square color required for a specific endgame task.
Wrong rook pawn
Level: IntermediateAn edge-file pawn whose promotion square cannot be controlled by the bishop supporting it.
Knight ending
Level: BasicAn ending in which knights are the main remaining pieces, normally together with kings and pawns.
Botvinnik's rule
Level: IntermediateThe principle that knight endings resemble pawn endings, although concrete knight tactics still matter.
Knight and pawn versus knight ending
Level: AdvancedAn ending where king, knight, and pawn try to overcome a defending king and knight blockade.
Two knights versus pawn ending
Level: ExpertAn ending where two knights may use the enemy pawn to force a mate they could not force against a lone king.
Troitsky line
Level: ExpertA theoretical boundary used to judge when king and two knights can force mate against king and a securely blockaded pawn.
Second Troitsky line
Level: ExpertA refined theoretical boundary for winning with two knights against a pawn within the practical fifty-move limit.
Bishop versus knight ending
Level: IntermediateAn ending in which one side has a bishop and the other has a knight, usually with kings and pawns still on the board.
Bishop and pawn versus knight ending
Level: AdvancedAn ending where king, bishop, and pawn try to overcome king and knight, with the result highly sensitive to position and move.
Knight and pawn versus bishop ending
Level: AdvancedAn ending where king, knight, and pawn try to promote against a defending king and bishop.
Queen ending
Level: BasicAn ending in which queens are the main remaining pieces, normally together with kings and pawns.
Queen and pawn versus queen ending
Level: BasicA five-piece ending in which a queen and pawn try to defeat a defending queen.
Queen versus pawn ending
Level: IntermediateAn ending in which the queen usually stops the pawn and wins, with important exceptions when the pawn is one step from promotion.
Queen versus rook ending
Level: AdvancedA pawnless ending in which a king and queen try to defeat a king and rook.
Queen versus two rooks ending
Level: AdvancedA closely balanced ending that is usually drawn, but can swing according to king safety and the coordination of the rooks.
Queen versus rook and minor piece ending
Level: ExpertA normally balanced pawnless ending in which the rook and a bishop or knight must coordinate against the queen's double attacks.
Queen versus bishop and knight ending
Level: ExpertA pawnless ending in which the queen normally wins, although exceptional defensive coordination can create a drawing fortress.
Karstedt's fortress
Level: ExpertA specific king, bishop, and knight formation that can draw against a queen by blocking the opposing king's entry.
