Notation and standards
ไฟล์และฐานข้อมูล
33 termsThis page is temporarily shown in English. Complete localization will be added in a later stage.
33 terms
สำรวจหัวข้อดูคำศัพท์ทั้งหมด
Portable Game Notation
Level: BasicA text format for exchanging chess games with headers, moves, comments, variations, and a result.
PGN tag pair
Level: IntermediateA descriptive PGN data unit containing a tag name and a quoted text value inside square brackets.
Seven Tag Roster
Level: IntermediateThe mandatory ordered set of seven PGN tags identifying a game's basic descriptive data.
PGN movetext
Level: IntermediateThe section of a PGN game containing moves, move numbers, optional annotations, and a final game-result marker.
PGN comment syntax
Level: IntermediatePGN rules for inserting free text inside braces or from a semicolon to the end of a line.
Recursive Annotation Variation
Level: IntermediateA Recursive Annotation Variation is a parenthesized alternative line that may contain further nested variations.
Numeric Annotation Glyph
Level: IntermediateA PGN code made of a dollar sign and number that stores a brief judgment about a move or position.
PGN embedded command
Level: AdvancedA convention placing structured instructions in the form [%command parameter] inside a braced PGN comment.
PGN import format
Level: AdvancedThe flexible PGN profile that lets a reader accept and normalize hand-prepared games or formatting variations.
PGN export format
Level: AdvancedThe strict, canonical PGN profile for generating exchangeable and archival games with predictable text formatting.
Reduced Export Format
Level: AdvancedA minimal PGN export subset for storing many games without comments, variations, or numeric annotations.
application/vnd.chess-pgn
Level: AdvancedThe registered media type identifying PGN chess-game data when systems exchange it.
Forsyth notation
Level: IntermediateA compact system created to record the placement of pieces in a chess position.
Forsyth-Edwards Notation
Level: BasicA six-field text line that lets software or a person reconstruct the state of a chess position.
En passant target square
Level: AdvancedThe empty square recorded after a two-square pawn advance to represent a possible en passant capture.
Extended Position Description
Level: BasicA one-line format that describes a position and can attach structured operations for chess software.
EPD operation
Level: AdvancedA data unit appended to an EPD position using an operation name, optional values, and a final semicolon.
GBR code
Level: AdvancedA numeric code summarizing the material in a position without showing where the pieces stand.
Chess960 numbering scheme
Level: AdvancedA system that consistently assigns a number from 0 to 959 to every legal Chess960 starting position.
Shredder-FEN
Level: AdvancedA FEN extension identifying Chess960 castling rights through letters for the eligible rooks' starting board columns.
X-FEN
Level: AdvancedAn extension of FEN that accurately represents Chess960 positions and castling rights.
ChessBase CBH database format
Level: AdvancedA ChessBase file family storing a working game database across several components sharing one base name.
ChessBase CBV archive format
Level: AdvancedA compressed ChessBase archive that gathers the components of a CBH database into one package.
Scid SI4 database format
Level: AdvancedScid's native database format, using coordinated files for indexes, game content, and names.
Chess Query Language
Level: AdvancedA specialized language for describing chess patterns and finding the games or studies that contain them.
Tournament Report File
Level: AdvancedA structured text format for exchanging tournament data such as players, pairings, results, and standings.
PolyGlot opening book format
A binary format that maps opening positions to candidate moves, weights, and learning data.
ChessBase CTG opening-book format
Level: AdvancedChessBase's native format for storing an opening book as a coordinated set of files.
NIC-Key
Level: AdvancedA New In Chess opening-classification system using descriptive letters and numbers to identify families and variations.
Syzygy tablebases
Precomputed databases that give exact outcomes and progress information for endgames with up to seven pieces.
Gaviota tablebases
Endgame databases for up to five pieces that store exact results and distance-to-mate information.
Nalimov tablebases
A historic family of three- to six-piece endgame databases that provides exact distance-to-mate information.
Lomonosov tablebases
Precomputed databases that provide exact results for endgame positions containing no more than seven pieces.
