Core play concepts
Clock management
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Clock management
Level: BasicThe deliberate allocation of the available clock time across the decisions of a game.
Time trouble
Level: BasicA situation in which too little time remains to maintain the player's normal decision process.
Time scramble
Level: BasicA phase in which one or both players make near-instant moves with only a few seconds available.
Kotov syndrome
An informal pattern in which a player spends too long analyzing options and then quickly plays a new or insufficiently checked move.
