Rule of the square

A visual test for whether a king can catch an unsupported pawn before it promotes.

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Explanation

The rule of the square quickly shows whether the defending king can catch a pawn running alone toward promotion, when it reaches the last rank and becomes another piece. First imagine the , whose side length reflects the number of pawn moves remaining.

If the defending king is already inside the square, it can normally catch the pawn. If it is the king's turn and the king can enter the square immediately, it also arrives in time. If the pawn's side moves first, the pawn advances and the square shrinks before the king approaches. The side to move can therefore decide the race.

The rule assumes a simple contest: an unsupported pawn, a clear path, and no checks or obstacles that alter the timing. An attacking king may block the defender's route, and other pieces can change the result. Treat the rule as a fast first test, not a complete evaluation of every endgame.

Sources

  1. 1.Square Rule - Chess Terms, Chess.com
  2. 2.Rule of the Square, Chess Programming Wiki
  3. 3.King and pawn versus king endgame, Wikipedia

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